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  • 54th ISTANBUL World Congress on “Teaching, Education & Technology” (WCTET-25)

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Conference Chair/Eminent Speakers

  • Prof. Dr. Jiri Strouhal University of Economics Prague, Prague, Czech Republic

  • Prof. Dr. Khoren Albert Mkhitaryan Armenian State University of Economics, Armenia

  • Asso. Prof. Dr. Bekim Fetaji South East European University, Faculty of Contemporary Sciences and Technologies, Republic of Macedonia

  • Prof. Edo Shonin Nottingham Trent University, United Kingdom

  • Prof. David Ang Auburn University Montgomery, United States

  • Dr. Judith A. Magnetico Professor, Mindanao State University-Iligan Institute Of Technology, Phillipines

  • Dr. Louicius Michel Professor, School of Business, Canadian University College, Canada

  • Assoc. Prof. Mukesh Kumar Barua Indian Institute of Technology, Roorkee, India

  • Dr. Keith Lehrer Faculty of Liberal Arts and Professional Studies, York University, Canada

  • Dr. Asep Juarna Associate Professor, Gunadarma University, Jakarta, Indonesia

  • Dr. Nazlina Shaari Associate Professor, Universiti Putra Malaysia, Malaysia

  • Prof. Khalil A. El Medani Mohamed Faculty of Arts, Humanities & Social Science, Sharjah University, UAE

  • Prof. Dr. Y. Thaweesak King Mongkuts University of Technology Thonburi, Thailand

  • Dr. Valerie FERNANDES Dean of the Faculty Associate Professor La Rochelle Business School, France

  • Syarifah Amelia, S. Sos., M. Si. Lecturer, Universitas Multimedia Nusantara, Indonesia

  • Wijdan Eltijani Elsiddig Abbas Associate Professor, Department of Sociology, Faculty of social and Administration Sciences, Naif Arab University for Security Sciences, Saudi Arabia

  • Dr. Abdulmohsen A. Dashti The English Department, The College Basic Education, Ardhiya, Kuwait

  • Dr.T.Vijaya Kumar Professor, National Institute of Rural Development and Panchayati Raj, Rajendranagar, Hyderabad, India

  • Prof. Bahaeddin Najafi Free Islamic University, Marvdasht Branch, Iran

  • Prof. MAEDA Kazuaki Full Professor CHUBU UNIVERSITY Matsumoto-cho, Aichi, JAPAN

So, Topics of Interest for Submission include, but are Not Limited to:

I. Artificial Intelligence in Education (AIEd):

  • Personalized Learning through AI:
    • AI-driven adaptive learning platforms: How they analyze student data to customize learning paths and content.
    • AI tutors and intelligent tutoring systems: Effectiveness in providing individualized support and feedback.
    • Using AI to identify learning gaps and provide targeted interventions.
    • Ethical considerations and data privacy in AI-powered personalization.
  • AI for Educators:
    • AI tools for automating administrative tasks (grading, scheduling, communication).
    • AI-powered content creation and curriculum design.
    • Using AI for teacher professional development and personalized feedback on teaching practices.
    • The role of AI in identifying at-risk students and providing early support.
  • Generative AI in Education:
    • Exploring the potential of large language models (LLMs) in education: benefits and challenges.
    • Using generative AI for brainstorming, outlining, and drafting (with appropriate guidelines).
    • Detecting AI-generated content and promoting academic integrity in the age of AI.
    • Developing AI literacy among students and educators.
  • AI in Assessment:
    • AI-powered tools for automated essay scoring and feedback.
    • Using AI for formative assessment and real-time progress monitoring.
    • Ethical implications of AI in high-stakes testing.

II. Immersive Learning Technologies:

  • Virtual Reality (VR) in Education:
    • Creating immersive learning experiences for various subjects (history, science, arts).
    • VR for virtual field trips and simulations of real-world scenarios.
    • Developing practical skills in safe, virtual environments.
    • Accessibility and cost-effectiveness of VR in education.
  • Augmented Reality (AR) and Mixed Reality (MR) in Education:
    • Overlaying digital content onto the real world for enhanced learning.
    • AR applications for interactive textbooks and learning materials.
    • Using MR for collaborative learning in shared virtual and physical spaces.
    • The role of mobile AR in making learning more accessible.
  • Gamification and Game-Based Learning:
    • Designing engaging learning experiences using game mechanics (points, badges, leaderboards).
    • Educational games for skill development and knowledge acquisition.
    • The use of virtual and augmented reality in educational games.
    • Motivation and engagement through gamified learning.
  • Digital Twins in Education:
    • Creating virtual representations of real-world objects or systems for interactive learning.
    • Applications in STEM education for understanding complex machinery or processes.

III. Hybrid and Flexible Learning Models:

  • Designing Effective Hybrid Learning Environments:
    • Blending online and in-person instruction for optimal learning outcomes.
    • Strategies for engaging students in both modalities.
    • Utilizing technology to bridge the gap between physical and virtual classrooms.
    • Creating equitable access and experiences in hybrid settings.
  • Personalized and Adaptive Learning Pathways:
    • Empowering students to take ownership of their learning journey.
    • Using data and analytics to tailor learning experiences to individual needs and paces.
    • Implementing flexible assessment methods in personalized learning.
  • Microlearning and Nanolearning:
    • Delivering content in short, focused bursts for better retention.
    • Utilizing mobile-first learning strategies for on-the-go learning.
    • Integrating microcredentials and digital badges for recognizing specific skills.
  • Open Educational Resources (OER) and Accessibility:
    • Creating, sharing, and utilizing openly licensed educational materials.
    • Ensuring digital learning resources are accessible to all learners, including those with disabilities.
    • Universal Design for Learning (UDL) principles in technology integration.

IV. The Evolving Role of Educators and Pedagogies:

  • Teacher Professional Development in the Digital Age:
    • Training educators to effectively integrate new technologies into their teaching practices.
    • Developing digital literacy and pedagogical skills for online and hybrid environments.
    • The role of AI in providing personalized professional development.
  • Innovative Pedagogical Approaches:
    • Project-based learning (PBL) and inquiry-based learning.
    • Collaborative learning and peer-to-peer teaching.
    • Flipped classroom models and their impact on student engagement.
    • Active learning strategies for deeper understanding and critical thinking.
  • Learning Analytics and Adaptive Teaching:
    • Collecting and analyzing student data to inform teaching practices.
    • Using learning analytics to identify students needing support and personalize instruction.
    • Ethical considerations in the collection and use of student data.
  • Fostering Digital Citizenship and Media Literacy:
    • Educating students on responsible and ethical online behavior.
    • Developing critical thinking skills for evaluating online information.
    • Addressing issues of online safety, privacy, and misinformation.

V. Future Trends and Challenges:

  • The Impact of 6G and Next-Generation Internet on Education:
    • Exploring the potential of faster networks and immersive technologies.
  • Blockchain Technology for Secure Credentialing:
    • Using blockchain for tamper-proof digital diplomas and certificates.
  • Addressing the Digital Divide and Promoting Equity in Access:
    • Strategies for ensuring all learners have access to technology and digital resources.
  • The Metaverse and Web3 in Education:
    • Exploring the potential of decentralized and immersive online environments for learning.
  • Sustainability and Environmental Education through Technology:
    • Using technology to raise awareness and promote sustainable practices.
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